Cheats for Killer Instinct SNES

Fight as Eyedol:
Highlight Cinder on the character selection screen in one or two player mode. Then, hold Right and quickly press L, R, X, B, Y, A at the Vs. screen. A voice will say ‘Eyedol’ to confirm correct code entry.

Practice against Eyedol:
Begin game play and intentionally lose when facing Eyedol. Allow the timer to expire on the ‘Game Over’ screen. Select practice mode to fight against a helpless Eyedol.

Random fighter selection:
Hold Up and press Start at the character selection screen.

Alternate costume:
Press Up or Down while selecting a fighter.

Slow motion:
Hold Left and all three Kick buttons at the Vs. screen.

Turbo:
Hold Right and all three Punch buttons at the Vs. screen.

Turbo level 2:
Hold Right and all three Kick buttons at the Vs. screen.

Turbo level 3:
Hold Left and all three Punch buttons at the Vs. screen.

Stage select:
Choose the fighters in a two-player game by holding one of the following buttons. Keep the buttons held until the match begins.

Glacius
Up + L

Ice
Up + X

Dungeon
Up + Y

Spinal
Up + R

Orchid
Up + B

Cinder
Up + A

Thunder
Down + L

Riptor
Down + Y

Eyedol
Down + X

Street
Down + R

Sabrewulf
Down + B

Fulgore
Down + A

Secret Sky
Down + B simultaneously on controllers one and two.

Random
Up + Start

Select practice mode opponent:
Use controller two to enter practice mode. Select a character and press Start(2) to return to the title screen. Use controller one to enter practice mode to fight the character that was chosen using controller two.

Special ending:
Complete the game under the hardest difficulty level without using a continue any continues.

Easy combo breakers:
Press Down + Start at the Vs. screen.

View options at vs. screen:
Press Select at the vs. screen.

Hint: Comeback trick:
When your character is defeated twice in a match, and the ‘Danger… Danger… Danger…’ announcement starts, rapidly and repeatedly tap all Punch and Kick buttons. A whistle will sound if your opponent does not touch your character. Your character will no longer be stunned and will be able to fight again with five times the attack power.

Hint: No mercies (fatality) and humiliations:
To do humiliations, you must be on your first life, your opponent must have lost all their energy, and the background must be red. Press the humiliation combo when your player is anywhere on the stage.

Chief Thunder (No mercy): Press B, DB, D, DF, F + FP at jump distance
Cinder (No mercy 1): Press B, DB, D, DF, F + QK at jump distance
Cinder (No mercy 2): Press F, DF, D, DB, B + FK at close distance
Cinder (No mercy 3): Press B, B, B + MP anywhere
Cinder (Humiliation 1): Press D, D, D, F + QK
Cinder (Humiliation 2): Press B, B, B + FK
Fulgore (No mercy 1): Press B, DB, D, DF, F, FK at jump distance
Glacius (No mercy 1): Press B, DB, D, DF, F, MP at jump distance
Glacius (No mercy 2): Press F, DF, D, DB, B + FP
Glacius (No mercy 2): Press F, DF, D, DB, B + FP at sweep disance
Glacius (Humiliation 1): Press B, DB, D, DF, F + MP
Glacius (Humiliation 2): Press F, F, F, B + QP
Jago (No mercy 1): Press: B, F, F, F, QP close
Jago (No mercy 2): Press B, B, F, F, MP anywhere
Jago (Humiliation): Press F, DF, D, DB, B + MK
Orchid (No mercy 1):Press B, B, F, F, QP outside sweep
Orchid (No mercy 2): Press D, F, B + QK (and press A if close)
Orchid (Humiliation): Press F, DF, D, DB, B + FP
Riptor (No mercy 1): Press B, DB, D, DF, F + MP outside sweep
Riptor (No mercy 2): Press F, F, B + FK at punch distance
Riptor (Humiliation): Press D, D, F, F + FP
Sabrewolf (No mercy 1): Press B, B, B, MP at close distance
Sabrewolf (No mercy 2): Press B, B, F + MP at close distance
Spinal (No mercy 1): Press B, B, F + QP at close distance
Spinal (Humiliation): Press F, F + QP
Spinal (Humiliation 2):Press B, B, B + MK anywhere
Spinal (Humiliation 3): Press B, DB, D, DF, F + FK
T.J. Combo: (No mercy 1): Press B, B, F, F + MP at close distance
T.J. Combo (No mercy 2): Press B, DB, D, DF, F, + FK at close distance
T.J. Combo (Humiliation): Press D, D, D + QP

Hint: Ultra combos:
Ultra combos are usually executed by doing a special move in the middle of any combo. Press these buttons while doing any combo:

Cinder: Press Forward(2), X
Jago: Press Half Circle Back, R
Combo: Press Forward (two seconds) Back, X
Thunder: Press Back (two seconds) Forward, L
Orchid: Press Back (two seconds) Forward, Y
Sabrewulf: Press Forward (two seconds) Back, R
Spinal: Press Half Circle Forward, X

Hint: Cinder: Melt opponent:
Select Cinder, then beat your opponent until the voice says ‘Danger!’. Then, press Back(3), Y. If done correctly, the background will get darker and Cinder will melt the opponent.

Hint: Cinder: Humiliation:
Select Cinder, then beat your opponent until the voice says ‘Danger!’. Then, press Back(2), A. If done correctly, the voice will say ‘Humiliation’.

Hint: Cinder: Invisibility:
Press Half Circle Back + L.

Hint: Cinder: 20-hit combo:
Select Cinder, then beat your opponent until their life bar if flashing red. Quickly press Forward(2), MP, then rapidly press all Punch buttons while pressing Forward . If done correctly, this should result in at least a 20-hit combo.

Hint: Cinder: Ultra combo:
When your opponent’s life is blinking red, charge Back to Forward, Y, and press Forward(2). Then, press L(2), Forward(2), L(2), Forward(2), X. Note: While he is hitting the opponent, he morphs invisible. At the end you will suddenly see him do the kick move that makes them fly in the air. As the opponent falls press Forward(2), Y or X for at least one or two hits.

When your opponent’s life is blinking red, charging Back (two seconds) to Forward + Y. Then press Forward, Forward + Y, L(3), Forward, Forward + L, L(3), then press Forward(2), X for his Ultra combo and do about 28 hits. When the opponent falls, press Forward(2), Y. If you did a Combo Breaker, this should do about a 31 hit Ultra.

When your enemy has his health blinking red, press Forward + Y repeatedly. He will hit the enemy, sending them flying. Then, press Forward, X and he will turn invisible and hit the enemy 20 to 24 times.

Hint: Cinder: Send opponent flying:
Use the move to turn into a fireball, then rapidly press Punch and Kick at one time before the announcer says ‘Danger!’ when your opponent has a bar remaining. You will hit fierce kick and your opponent will fly high off the screen and come back down.

Press B + Toward.

Hint: Eyedol: Combos:
Press Back + MP to stomp, then sweep the D-pad from Down, Down/Forward, Forward + FP to shoot three fire balls.

Get close enough to an enemy to fast kick them. Keep on pressing Fast Kick quickly. If not blocked, this will result in a combo that is usually not broken.

To do Eyedol’s eight-hit combo, press Back, Forward + L, then hold Back and press R(2). Finally, press Forward and rapidly press X.

Approach your opponent and rapidly press R. Eyedol will continuously kick the opponent. Note: The highest combo you can get by doing this is a King/11 Hits.

Hint: Eyedol: Three multiple fire balls:
Press Back, Back, Y to execute his stomp. Then as he is stomping, press X to execute regular fire ball.

Hint: Fulgore: Tank fatality:
When the screen turns red and says ‘Danger’, press Down, Down/Forward, Forward + A. The screen will turn dark and his head will turn into a tank-like machine gun which will shoot your opponent.

Hint: Fulgore: Humiliation:
When the screen is flashing ‘Danger’, press Back, Down, Forward + B.

Hint: Glacious: Defeating Spinal:
Get far away from your opponent, then execute the Liquidize (Down, Down/Forward, Forward and any Kick). Press FK as fast as possible while Glacious is a liquid moving on the floor. Then, do the Liquidize again but follow-up with MK. He will do the MK Uppercut on the other side of your opponent. You can start a combo by pressing FK or QK. Do the same thing except first with MK and then with FK. This time, he will do the Fierce Uppercut at the other side of your opponent.

Hint: Glacious: Combo:
When your opponent’s power is flashing red, execute Cold Shoulder, press MP(4), then Ice Lance.

Hint: Jago: Defeating Spinal:
Try to get in his face, preferably by forward jumping and rapidly pressing MP. He will not be able to move and will eventually faint. Do it again on the second one. He might get away. Get back in his face and do it again. He will eventually die.

Hint: Jago: 12-hit combo:
Stand any distance from your opponent with Jago and start by sweeping across the D-pad from Forward, to Down, to Back, and pressing FK (A) immediately afterwards. During Jago’s leaping kick, near the end or afterwards, press QK (B), sweep the D-pad backwards again, then press FP (Y), then QK (B). Sweep the D-pad once more backwards and press QK (B). Often the combo will end with a triple leap kick, making it a 12-hit move. If not, Jago will finish off with a last jump kick giving you a 10-hit monster combo.

Hint: Orchid: 19 hit combo:
Start with Orchid’s Flick Flack (hold Back for two seconds then Forward + MK or FK). Then, immediately press Back + FK. Then, press MK then another Flick Flack. Note: Keep Back held